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PSYK0's Super Fun Really Cool Deck Profiles Volume I - Dustons

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PSYK0's Super Fun Really Cool Deck Profiles Volume I - Dustons

Post by PSYK0CH1KN on Fri Jan 13, 2017 7:25 am

Here it is, PSYK0's official christening of the Deck Profiles sub-board. Here we have one of my favorite decks of all time: Dustons. This deck is honestly fun to play and I would recommend it to anyone who just wants to have a good time in a duel while making their opponent cry like the little baby they are. You're going to have a rough time with consistency in this deck, but that's honestly to be expected when you're running a deck that shouldn't exist.

With that, let's get to the cards:

DISCLAIMER
This deck is currently under rework construction so I'll just be going over the most recent version I have. It's version 1.0 (obviously) because all my decks are perfect the second I make them.



Code:
When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side.
I get asked a lot: "PSYK0, what makes a Duston go?" Well, here's your answer: House Duston. These little guys are more than willing to spend the entire game in the Graveyard just as long as you have some Dustons to take their place on the field. Just make sure you leave one open space for the surprise I have later in this profile.


Code:
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from the controller's hand, face-down, until the next turn's Standby Phase. You can only control 1 face-up "Blue Duston".
The effect isn't all that terrible for your opponent, but is a Duston and it lets you take away one of their monster zones. And, when it comes down to it, that's all this deck is really about. Also you can summon Blue to your side of the field with hardly any repercussions due to the nature of this deck.


Code:
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston".
Green Duston, just like his bro Blue Duston, is only used to take up a space on your opponent's side of the field. As with Blue, it isn't that bad if you summon Green to your side of the field.


Code:
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller takes 500 damage. You can only control 1 face-up "Red Duston".
Again, the effect isn't too bad for either yourself or your opponent so spam away. Nothing noteworthy that hasn't already been said in the descriptions of Blue and Green.


Code:
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 monster in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston".
Here is the only Effect Duston that you don't want to give to your opponent. You can recycle your White Dustons and your House Dustons with this guy so he's pretty good.


Code:
The proudust of them all.
Saving the best for last, here's your favorite Duston. You can summon all three of this guy to your side of the field with no downside for yourself. It's really good, guys, so use it.


Code:
When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 1 Fiend-Type monster from your Deck.
If you don't have House in your hand at the start of the duel, Stygian is there to rescue you. Just a backup in case you don't start with House, really.


Code:
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
It's Bottomless pls. Just put it in there.


Code:
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
Burn card. Use it after you've filled the field with Dustons.


Code:
Change all face-up Level 3 or lower monsters to Attack Position.
Keeps your opponent's Dustons in Attack so you can do maximum damage when you attack them.


Code:
Change all face-up Level 4 or higher monsters to Defense Position.
Slows some decks down, but isn't really all that helpful in the XYZ meta.


Code:
Target 1 monster on the field; this turn, it cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. If this Set card you control is destroyed by your opponent's card effect and sent to your Graveyard: You can add 1 "Duston" monster from your Deck to your hand.
MST proxy. Allows you to add House to your hand if you opponent decides to blind MST your backrow. Can also be used to stop an XYZ, Synchro, or Fusion combo from happening.


Code:
When a Fiend-Type monster you control is targeted for an attack: Target the opponent's attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's destroyed monster.
Basic Duston stall. Destroys one of your opponent's monsters and does some free damage to them.


Code:
You can only control 1 "Magicalized Duston Mop". The equipped monster cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. When this card you control is destroyed by your opponent's card effect and sent to the Graveyard: You can add 1 "Duston" monster from your Deck to your hand.
As with Duston Roller, can be used to stop some combos from happening and can be used to add House to your hand.


Code:
Target 1 Set Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
Honestly, it's better MST.


Code:
If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
This is used to add our best friend (who will be revealed soon) to our hand so we can summon him and win the game.


Code:
The equipped monster gains 800 ATK and DEF for each face-up monster you control.
Fill your field with Dustons, summon your unnamed best friend, equip this to him, win.


Code:
Send 1 monster from your hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck.
Throw away a Stygian, summon a House. What could be better?


Code:
While you control another Fiend-Type monster, this card cannot be attacked. The ATK and DEF of this card are each equal to the number of Fiend-Type monsters on the field (excluding this card) x 1000.
Here he is, folks, your new best friend. Goblin King leads your massive army of Dustons to victory. It gains attack for every Fiend on the field, including the Dustons on your opponent's side of the field. Stick a United We Stand on this guy, and you have a massive 11,200 ATK/DEF monster that can plow through all of the Dustons that your opponent has been forced to keep in Attack position due to Level Limit - Area A.

SIDE
As with Handshakes, this is useless. Only use this deck in singles.

EXTRA
Even more useless than the Extra in Handshakes. I don't even have any cards in here because I don't even know what they would be.

Full deck list:
House Duston x3
Blue Duston x3
Green Duston x3
Red Duston x3
Yellow Duston x3
White Duston x3
Stygian Security x2
Goblin King x3
Bottomless Trap Hole x1
Ceasefire x2
Level Limit - Area A x3
Duston Roller x1
Hate Buster x3
Level Limit - Area B x2
Magicalized Duston Mop x2
Night Beam x2
Where Arf Thou? x3
United We Stand x2
One for One x1

PSYK0CH1KN

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Re: PSYK0's Super Fun Really Cool Deck Profiles Volume I - Dustons

Post by StressGx on Fri Jan 13, 2017 7:28 am

OP deck konami plz nerf




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Re: PSYK0's Super Fun Really Cool Deck Profiles Volume I - Dustons

Post by B@T on Fri Jan 13, 2017 7:35 am

looks really good man!
10/10

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Re: PSYK0's Super Fun Really Cool Deck Profiles Volume I - Dustons

Post by Apple on Fri Jan 13, 2017 8:02 pm

I remember something like this from VDA :v

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Re: PSYK0's Super Fun Really Cool Deck Profiles Volume I - Dustons

Post by B@T on Sat Jan 14, 2017 6:00 am

really. i dont remember seeing this. but i mean we should encourage deck guides on here.

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Re: PSYK0's Super Fun Really Cool Deck Profiles Volume I - Dustons

Post by Ciphermask on Sun Jan 15, 2017 3:34 am

It's as glorious as I remember. Now we just need to find a place for the new Duston card.


"I respond to your Pot of Duality with my Maxx 'C'!"
Click if you dare:
And yes, it is SEXUAL
Spoiler:



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Re: PSYK0's Super Fun Really Cool Deck Profiles Volume I - Dustons

Post by PSYK0CH1KN on Tue Jan 17, 2017 7:43 am

@Apple wrote:I remember something like this from VDA :v
you remember it because I made it penguin23

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Re: PSYK0's Super Fun Really Cool Deck Profiles Volume I - Dustons

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